Game Based Learning Market Size, Share, and Trends (2022-2028) | UnivDatos
According to a new report published by UnivDatos, the Game Based Learning Market was valued at more than USD 13 billion in 2020 and is expected to grow at a CAGR of around 21% from 2022-2028. The analysis has been segmented into Component (Solutions and Services); Deployment (On-Premises and Deployment); End-User (Education, Consumer, Enterprises, and Governments) Region/Country. Access sample...
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