Global Healthcare Augmented Reality and Virtual Reality Market Size, Latest Trends, Research Insights, Key Profile and Applications by 2030

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Global augmented reality and virtual reality market in healthcare industry is expected to reach $XX billion by 2030, representing a remarkable 2022-2030 CAGR of XX%. Augmented Reality (AR) technology accounts for a larger market share and will grow at XX% annually over the forecast years, faster than the Virtual Reality (VR) technology in healthcare domain. 

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Highlighted with 82 tables and 79 figures, this 184-page report “Global Healthcare Augmented Reality and Virtual Reality Market by Technology, Offering, Device Type, Application, End-user, and Region 2019-2026: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global healthcare AR and VR market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain.

The report provides historical market data for 2022-2030, revenue estimates for 2022, and forecasts from 2022 till 2030. (Please note: The report will be updated before delivery if necessary, so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

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In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure 
• Growth Drivers 
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces

The trend and outlook of global market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify global healthcare augmented reality and virtual reality market in every aspect of the classification from perspectives of Technology, Offering, Device Type, Application, End-user, and Region. 

Based on technology, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. 
• Augmented Reality (AR)
o Marker-based Augmented Reality (further segmented into Passive Marker and Active Marker)
o Markerless Augmented Reality (further segmented into Model based Tracking and Image based Processing)
• Virtual Reality (VR)
o Nonimmersive Technology
o Semi-Immersive and Fully Immersive Technology

Based on offering, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. 
• Hardware
o  Sensors
o  Semiconductor Component
o  Displays and Projectors
o  Position Trackers
o  Cameras
o  Others
• Software
o   Software Developer Kits
o   Imaging Solutions
o   Enterprise Solutions 
o   Content Platforms
o   Others
• Service
o   Cloud Services
o   System Integration
o   Consulting
o   Others

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Based on device type, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. 
• Augmented Reality Devices
o   Head-Mounted Display (HMD)
o   Handheld Device
• Virtual Reality Devices
o   Head-Mounted Display (HMD)
o   Gesture-Tracking Device
o   Projector & Display Wall

Based on application, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. 
• Surgery
• Rehabilitation and Behavioral Neurology
• Pain Management
• Medical Training and Education
• Diagnosis
• Fitness Management
• Virtual Reality Expose Therapy (VRET)
• Others

Based on end-user, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. 
• Academic Institutes
• Hospitals and Clinics
• Research and Diagnostics Laboratories
• Pharma Companies and Research Centers
• Advertising and Government Agencies
• Other End Users

Geographically, the following regions together with the listed national markets are fully investigated:
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC)
• Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe)
• North America (U.S. and Canada)
• Latin America (Brazil, Mexico, Argentina, Rest of Latin America)
• RoW (Saudi Arabia, United Arab Emirates, South Africa)

For each of the aforementioned regions and countries, detailed analysis and data for annual revenue are available for 2015-2026. The breakdown of all regional markets by country and split of key national markets by Technology, Application, and End-user over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in global healthcare augmented reality and virtual reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

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Key Players: 
Alphabet Inc 
Artificial Life, Inc. 
CAE Healthcare 
EON Reality 
Facebook 
Foursquare Labs, Inc. 
GE Healthcare 
Hologic, Inc. 
HTC 
Immersion Corp 
Intuitive Surgical Inc. 
Medtronic 
Microsoft 
Orca Health 
Philips Healthcare 
Samsung 
Siemens Healthcare 
Simulab Corp 
Sony 
TheraSim, Inc. 
VirtaMed 
Vuzix Corp 

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